77 lines
2.7 KiB
Markdown
77 lines
2.7 KiB
Markdown
# System Design
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## Purpose
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A system design explains how Kandev satisfies one or more requirements. It is a
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living technical specification that maps to real runtime boundaries and code.
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## Required content
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Every system design identifies its owning system and its requirement IDs. Use
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an empty `requirements` list only when the design defines internal technical
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infrastructure with no independent product requirement.
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A design contains the sections that its subject needs. Common sections include:
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- Context and boundaries.
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- Components and responsibilities.
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- Data models and contracts.
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- Control flow and state transitions.
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- Failure and recovery behavior.
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- Permissions and security boundaries.
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- Persistence and migration behavior.
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- Observability.
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- Related ADRs.
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Do not add empty sections.
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## Code grounding
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Reference real packages, types, endpoints, events, tables, and configuration
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keys. Use Markdown links for repository documents. Use code formatting for code
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symbols.
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Describe stable boundaries and behavior. Do not copy complete source code or
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list every helper function.
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## Requirement mapping
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Map each referenced requirement to the design section that satisfies it. A
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short table is sufficient.
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Do not copy requirement text into the design. Reference the stable `REQ-*` and
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`AC-*` identifiers.
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## Vertical designs
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Keep a design with the system that owns its requirements. Cover every stable
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runtime boundary needed for the outcome. A single integration design can cover
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a provider client, storage, HTTP and WebSocket projections, frontend state,
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React components, responsive behavior, and tests.
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Do not create parallel backend and UI designs for one feature contract. Link to
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another system design when that system owns an independent dependency. Do not
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list another system's requirement in design frontmatter.
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Split a large design by capability, lifecycle, or contract boundary. If a
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document needs numbered parts, keep every part under the same owning system and
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map each part to specific design sections. Do not split only at the frontend and
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backend boundary.
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## Decisions
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Use an ADR when a choice creates a durable boundary, contract, ownership rule,
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or operational invariant with meaningful alternatives. Link the ADR from the
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design.
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Do not create locally numbered ADR sections inside a system design. The global
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decision log is the source of truth for design rationale.
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## Design changes
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Update the design when implementation changes a documented boundary or
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contract. Do not update it for a local refactor that preserves the design.
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When code and design disagree, stop and identify the intended source of truth.
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Do not silently rewrite the design to match accidental behavior.
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