Files
kandev/apps/backend/internal/agent/runtime/agentctl/agent.go
T
2026-08-16 21:13:41 +00:00

769 lines
26 KiB
Go

package client
import (
"context"
"encoding/json"
"fmt"
"sync"
"time"
"github.com/gorilla/websocket"
"github.com/kandev/kandev/internal/agentctl/tracing"
"github.com/kandev/kandev/internal/agentctl/types"
"github.com/kandev/kandev/internal/agentctl/types/streams"
v1 "github.com/kandev/kandev/pkg/api/v1"
ws "github.com/kandev/kandev/pkg/websocket"
"go.uber.org/zap"
)
// Re-export stream types for convenience.
type (
AgentEvent = streams.AgentEvent
PermissionNotification = streams.PermissionNotification
PermissionOption = streams.PermissionOption
PermissionRespondRequest = streams.PermissionRespondRequest
PermissionRespondResponse = streams.PermissionRespondResponse
)
// AgentInfo contains information about the connected agent.
type AgentInfo struct {
Name string `json:"name"`
Version string `json:"version"`
}
// InitializeResponse from agentctl
type InitializeResponse struct {
Success bool `json:"success"`
AgentInfo *AgentInfo `json:"agent_info,omitempty"`
Error string `json:"error,omitempty"`
}
// Initialize sends the ACP initialize request via the agent WebSocket stream.
func (c *Client) Initialize(ctx context.Context, clientName, clientVersion string) (*AgentInfo, error) {
payload := struct {
ClientName string `json:"client_name"`
ClientVersion string `json:"client_version"`
}{
ClientName: clientName,
ClientVersion: clientVersion,
}
resp, err := c.sendStreamRequest(ctx, "agent.initialize", payload)
if err != nil {
return nil, fmt.Errorf("initialize request failed: %w", err)
}
if resp.Type == ws.MessageTypeError {
var errPayload ws.ErrorPayload
if err := resp.ParsePayload(&errPayload); err != nil {
return nil, fmt.Errorf("initialize failed: unable to parse error")
}
return nil, fmt.Errorf("initialize failed: %s", errPayload.Message)
}
var result InitializeResponse
if err := resp.ParsePayload(&result); err != nil {
return nil, fmt.Errorf("failed to parse initialize response: %w", err)
}
if !result.Success {
return nil, fmt.Errorf("initialize failed: %s", result.Error)
}
return result.AgentInfo, nil
}
// NewSessionResponse from agentctl
type NewSessionResponse struct {
Success bool `json:"success"`
SessionID string `json:"session_id,omitempty"`
ModelState *streams.SessionModelState `json:"model_state,omitempty"`
Error string `json:"error,omitempty"`
}
// createSessionRequest sends a session creation request and parses the response.
// Used by both NewSession and ResetSession which share the same payload/response format.
func (c *Client) createSessionRequest(ctx context.Context, action, cwd string, mcpServers []types.McpServer) (string, error) {
payload := struct {
Cwd string `json:"cwd"`
McpServers []types.McpServer `json:"mcp_servers,omitempty"`
}{Cwd: cwd, McpServers: mcpServers}
c.setLastSessionModelState(nil)
resp, err := c.sendStreamRequest(ctx, action, payload)
if err != nil {
return "", fmt.Errorf("%s request failed: %w", action, err)
}
if resp.Type == ws.MessageTypeError {
var errPayload ws.ErrorPayload
if err := resp.ParsePayload(&errPayload); err != nil {
return "", fmt.Errorf("%s failed: unable to parse error", action)
}
return "", fmt.Errorf("%s failed: %s", action, errPayload.Message)
}
var result NewSessionResponse
if err := resp.ParsePayload(&result); err != nil {
return "", fmt.Errorf("failed to parse %s response: %w", action, err)
}
if !result.Success {
return "", fmt.Errorf("%s failed: %s", action, result.Error)
}
c.setLastSessionModelState(result.ModelState)
return result.SessionID, nil
}
// NewSession creates a new ACP session via the agent WebSocket stream.
func (c *Client) NewSession(ctx context.Context, cwd string, mcpServers []types.McpServer) (string, error) {
return c.createSessionRequest(ctx, "agent.session.new", cwd, mcpServers)
}
// ResetSession creates a new session on the same connection, resetting context without
// restarting the subprocess. Returns the new session ID or an error if not supported.
func (c *Client) ResetSession(ctx context.Context, cwd string, mcpServers []types.McpServer) (string, error) {
return c.createSessionRequest(ctx, "agent.session.reset", cwd, mcpServers)
}
// LoadSession resumes an existing ACP session via the agent WebSocket stream.
// mcpServers are forwarded to the agentctl handler so agents that receive MCP configs
// via the protocol (e.g. Auggie) can reconnect to MCP servers on the new instance.
func (c *Client) LoadSession(ctx context.Context, sessionID string, mcpServers []types.McpServer) error {
payload := struct {
SessionID string `json:"session_id"`
McpServers []types.McpServer `json:"mcp_servers,omitempty"`
}{SessionID: sessionID, McpServers: mcpServers}
c.setLastSessionModelState(nil)
resp, err := c.sendStreamRequest(ctx, "agent.session.load", payload)
if err != nil {
return fmt.Errorf("load session request failed: %w", err)
}
if resp.Type == ws.MessageTypeError {
var errPayload ws.ErrorPayload
if err := resp.ParsePayload(&errPayload); err != nil {
return fmt.Errorf("load session failed: unable to parse error")
}
return fmt.Errorf("load session failed: %s", errPayload.Message)
}
var result struct {
Success bool `json:"success"`
ModelState *streams.SessionModelState `json:"model_state,omitempty"`
Error string `json:"error,omitempty"`
}
if err := resp.ParsePayload(&result); err != nil {
return fmt.Errorf("failed to parse load session response: %w", err)
}
if !result.Success {
return fmt.Errorf("load session failed: %s", result.Error)
}
c.setLastSessionModelState(result.ModelState)
return nil
}
// SetMode changes the agent's session mode via the agent WebSocket stream.
func (c *Client) SetMode(ctx context.Context, sessionID, modeID string) error {
payload := struct {
SessionID string `json:"session_id"`
ModeID string `json:"mode_id"`
}{SessionID: sessionID, ModeID: modeID}
resp, err := c.sendStreamRequest(ctx, "agent.session.set_mode", payload)
if err != nil {
return fmt.Errorf("set mode request failed: %w", err)
}
if resp.Type == ws.MessageTypeError {
var errPayload ws.ErrorPayload
if err := resp.ParsePayload(&errPayload); err != nil {
return fmt.Errorf("set mode failed: unable to parse error")
}
return fmt.Errorf("set mode failed: %s", errPayload.Message)
}
return nil
}
// SetModel changes the agent's model via the agent WebSocket stream.
func (c *Client) SetModel(ctx context.Context, modelID string) error {
payload := struct {
ModelID string `json:"model_id"`
}{ModelID: modelID}
resp, err := c.sendStreamRequest(ctx, "agent.session.set_model", payload)
if err != nil {
return fmt.Errorf("set model request failed: %w", err)
}
if resp.Type == ws.MessageTypeError {
var errPayload ws.ErrorPayload
if err := resp.ParsePayload(&errPayload); err != nil {
return fmt.Errorf("set model failed: unable to parse error")
}
return fmt.Errorf("set model failed: %s", errPayload.Message)
}
return nil
}
// SetConfigOption sets a session config option via the agent WebSocket stream.
func (c *Client) SetConfigOption(ctx context.Context, configID, value string) error {
payload := struct {
ConfigID string `json:"config_id"`
Value string `json:"value"`
}{ConfigID: configID, Value: value}
resp, err := c.sendStreamRequest(ctx, "agent.session.set_config_option", payload)
if err != nil {
return fmt.Errorf("set config option request failed: %w", err)
}
if resp.Type == ws.MessageTypeError {
var errPayload ws.ErrorPayload
if err := resp.ParsePayload(&errPayload); err != nil {
return fmt.Errorf("set config option failed: unable to parse error")
}
return fmt.Errorf("set config option failed: %s", errPayload.Message)
}
return nil
}
// Authenticate triggers authentication for a given auth method via the agent WebSocket stream.
func (c *Client) Authenticate(ctx context.Context, methodID string) error {
payload := struct {
MethodID string `json:"method_id"`
}{MethodID: methodID}
resp, err := c.sendStreamRequest(ctx, "agent.session.authenticate", payload)
if err != nil {
return fmt.Errorf("authenticate request failed: %w", err)
}
if resp.Type == ws.MessageTypeError {
var errPayload ws.ErrorPayload
if err := resp.ParsePayload(&errPayload); err != nil {
return fmt.Errorf("authenticate failed: unable to parse error")
}
return fmt.Errorf("authenticate failed: %s", errPayload.Message)
}
return nil
}
// Prompt sends a fire-and-forget prompt to the agent via the agent WebSocket stream.
// The server returns an accepted response immediately; completion is signaled via stream events.
// Attachments (images) are passed to the agent if provided.
func (c *Client) Prompt(
ctx context.Context,
text string,
attachments []v1.MessageAttachment,
promptGeneration uint64,
) error {
return c.prompt(ctx, text, attachments, promptGeneration, false)
}
// PromptSteer sends a prompt with the steer flag set, asking agentctl to deliver
// it into a turn that is still generating rather than serializing behind it.
// agentctl honors this only when its adapter can steer and the connected agent
// advertised the capability; otherwise it falls back to an ordinary prompt.
func (c *Client) PromptSteer(
ctx context.Context,
text string,
attachments []v1.MessageAttachment,
promptGeneration uint64,
) error {
return c.prompt(ctx, text, attachments, promptGeneration, true)
}
func (c *Client) prompt(
ctx context.Context,
text string,
attachments []v1.MessageAttachment,
promptGeneration uint64,
steer bool,
) error {
payload := struct {
Text string `json:"text"`
Attachments []v1.MessageAttachment `json:"attachments,omitempty"`
PromptGeneration uint64 `json:"prompt_generation,omitempty"`
Steer bool `json:"steer,omitempty"`
}{Text: text, Attachments: attachments, PromptGeneration: promptGeneration, Steer: steer}
resp, err := c.sendStreamRequest(ctx, "agent.prompt", payload)
if err != nil {
return fmt.Errorf("prompt request failed: %w", err)
}
if resp.Type == ws.MessageTypeError {
var errPayload ws.ErrorPayload
if err := resp.ParsePayload(&errPayload); err != nil {
return fmt.Errorf("prompt failed: unable to parse error")
}
return fmt.Errorf("prompt failed: %s", errPayload.Message)
}
var result struct {
Success bool `json:"success"`
Error string `json:"error,omitempty"`
}
if err := resp.ParsePayload(&result); err != nil {
return fmt.Errorf("failed to parse prompt response: %w", err)
}
if !result.Success {
c.logger.Warn("prompt returned failure response", zap.String("error", result.Error))
return fmt.Errorf("prompt failed: %s", result.Error)
}
return nil
}
// Note: AgentEvent, PermissionNotification, PermissionOption, and
// PermissionRespondRequest are re-exported from streams package at the top of this file.
// MCPHandler is the interface for handling MCP requests from agentctl.
type MCPHandler interface {
// Dispatch handles an MCP request and returns a response.
Dispatch(ctx context.Context, msg *ws.Message) (*ws.Message, error)
}
// StreamUpdates opens a WebSocket connection for streaming agent events.
// Events include message chunks, reasoning, tool calls, plan updates, and completion/error.
// If mcpHandler is provided, MCP requests from agentctl will be dispatched to it and responses sent back.
// If onDisconnect is provided, it is called when the WebSocket read goroutine exits (e.g., on error or close).
func (c *Client) StreamUpdates(ctx context.Context, handler func(AgentEvent), mcpHandler MCPHandler, onDisconnect func(err error)) error {
wsURL := "ws" + c.baseURL[4:] + "/api/v1/agent/stream"
conn, _, err := websocket.DefaultDialer.DialContext(ctx, wsURL, c.wsAuthHeaders())
if err != nil {
return fmt.Errorf("failed to connect to updates stream: %w", err)
}
c.mu.Lock()
c.agentStreamConn = conn
c.mu.Unlock()
c.logger.Info("connected to updates stream", zap.String("url", wsURL))
// writeMessage uses the shared stream write mutex for thread-safe writes
writeMessage := func(data []byte) error {
c.streamWriteMu.Lock()
defer c.streamWriteMu.Unlock()
return conn.WriteMessage(websocket.TextMessage, data)
}
go c.readUpdatesStream(ctx, conn, handler, mcpHandler, onDisconnect, writeMessage)
return nil
}
// HasAgentStream reports whether the agent updates WebSocket is currently
// connected. Used to avoid opening a second stream on resume/restart.
func (c *Client) HasAgentStream() bool {
c.mu.Lock()
defer c.mu.Unlock()
return c.agentStreamConn != nil
}
// readUpdatesStream is the read loop for the agent updates WebSocket stream.
//
// Agent events (message_chunk, tool_call, complete, ...) are NOT run inline on
// this loop. They are handed, in order, to a single dispatchAgentEvents worker
// goroutine through an unbounded reader-side queue. This keeps the read loop
// free to deliver request/response frames (e.g. the agent.cancel response) even
// while an event handler is blocked.
//
// Why this matters: handler → orchestrator.handleAgentReady acquires the
// per-session cancelInFlight guard. During a user cancel, Service.CancelAgent
// holds that guard while blocked in agentctl.Client.Cancel → sendStreamRequest,
// waiting for the agent.cancel response frame. If the `complete` event's
// handler ran inline here, this loop would block on the guard and never read
// the response frame the guard holder is waiting for — a cross-goroutine
// deadlock (both sides waited ~forever in production; see the goroutine dump on
// task 544afdae). Offloading handler execution lets the response frame land
// immediately, the cancel returns, the guard releases, and the deferred
// handleAgentReady then safely no-ops.
//
// The queue is unbounded on purpose: a fixed buffered channel would let a burst
// of events pile up behind a blocked handler and then backpressure the read
// loop on send, re-wedging response-frame delivery exactly as the inline
// version did. enqueue never blocks the read loop, so no volume of events can
// starve the cancel response.
func (c *Client) readUpdatesStream(
ctx context.Context,
conn *websocket.Conn,
handler func(AgentEvent),
mcpHandler MCPHandler,
onDisconnect func(err error),
writeMessage func([]byte) error,
) {
// Ordered, single-worker dispatch preserves per-stream event ordering while
// decoupling handler execution from response-frame delivery.
events := newAgentEventQueue()
workerDone := make(chan struct{})
go c.dispatchAgentEvents(handler, events, workerDone)
var lastErr error
defer func() {
// Clean up this connection's pending requests BEFORE draining the worker. On a
// connection drop mid-cancel, a worker handler
// (orchestrator.handleAgentReady) can block acquiring the per-session
// cancelInFlight guard that an in-flight Service.CancelAgent holds
// while it waits inside sendStreamRequest for the agent.cancel
// response frame. cleanupPendingRequests closes that pending response
// channel, unblocking CancelAgent so it releases the guard, which lets
// the blocked handler finish and the worker exit. Draining first
// (<-workerDone) would wait on that handler forever, so cleanup could
// never run — the exact deadlock class this stream rework fixes, but on
// the disconnect path. A replacement stream's requests remain pending.
c.cleanupPendingRequests(conn)
// Stop the worker and wait for the in-flight handler to unwind before
// signaling disconnect, so the drain barrier semantics callers rely on
// (promptDoneCh signaling, status updates) still hold.
events.close()
<-workerDone
c.mu.Lock()
// A startup retry can install a replacement connection before the
// first reader's deferred cleanup runs. Only the reader that owns the
// current connection may clear the shared handle.
if c.agentStreamConn == conn {
c.agentStreamConn = nil
}
c.mu.Unlock()
if err := conn.Close(); err != nil {
c.logger.Debug("failed to close updates websocket", zap.Error(err))
}
// Signal disconnect to caller
if onDisconnect != nil {
onDisconnect(lastErr)
}
}()
for {
_, message, err := conn.ReadMessage()
if err != nil {
if websocket.IsCloseError(err, websocket.CloseNormalClosure, websocket.CloseGoingAway) {
c.logger.Info("updates stream closed normally")
// Normal close — don't report as disconnect error
} else {
c.logger.Debug("updates stream error", zap.Error(err))
lastErr = err
}
return
}
// Try to parse as ws.Message to check message type
var wsMsg ws.Message
if err := json.Unmarshal(message, &wsMsg); err == nil {
// Check if this is a response/error to a pending request
if (wsMsg.Type == ws.MessageTypeResponse || wsMsg.Type == ws.MessageTypeError) && c.resolvePendingRequest(&wsMsg) {
continue
}
// This is an MCP request - dispatch it
if wsMsg.Type == ws.MessageTypeRequest {
if mcpHandler != nil {
sessionID, pendingID := extractMCPRequestCorrelation(wsMsg.Payload)
c.logger.Debug("received MCP request from agent stream",
zap.String("request_id", wsMsg.ID),
zap.String("action", wsMsg.Action),
zap.String("session_id", sessionID),
zap.String("pending_id", pendingID))
go c.dispatchMCPRequest(ctx, wsMsg, mcpHandler, writeMessage)
}
continue
}
}
// Not a ws.Message request/response, parse as agent event
var event AgentEvent
if err := json.Unmarshal(message, &event); err != nil {
c.logger.Warn("failed to parse agent event", zap.Error(err))
continue
}
tracing.TraceAgentEvent(ctx, event.Type, event.SessionID, c.executionID, message)
// Hand off to the ordered worker rather than running handler inline.
// enqueue never blocks the read loop, so a burst of events behind a
// blocked handler can't backpressure delivery of response frames.
events.enqueue(event)
}
}
// dispatchAgentEvents runs the agent-event handler sequentially for every event
// pushed onto the queue, preserving arrival order. It is the single consumer of
// the queue; readUpdatesStream closes the queue on teardown and waits on
// workerDone so an in-flight handler finishes before disconnect is signaled.
func (c *Client) dispatchAgentEvents(handler func(AgentEvent), events *agentEventQueue, done chan<- struct{}) {
defer close(done)
for {
event, ok := events.dequeue()
if !ok {
return
}
handler(event)
}
}
// agentEventQueue is an unbounded FIFO queue decoupling the stream read loop
// (producer) from the ordered event-dispatch worker (consumer). enqueue never
// blocks, so no volume of events can backpressure the read loop and starve
// response-frame delivery. A single-slot notify channel wakes the worker
// without accumulating a signal per event.
type agentEventQueue struct {
mu sync.Mutex
items []AgentEvent
notify chan struct{}
closed bool
}
func newAgentEventQueue() *agentEventQueue {
return &agentEventQueue{notify: make(chan struct{}, 1)}
}
// enqueue appends an event and wakes the worker. It is a no-op after close.
func (q *agentEventQueue) enqueue(event AgentEvent) {
q.mu.Lock()
if q.closed {
q.mu.Unlock()
return
}
q.items = append(q.items, event)
q.mu.Unlock()
select {
case q.notify <- struct{}{}:
default:
}
}
// close marks the queue closed and wakes the worker so it can drain any
// remaining items and then exit.
func (q *agentEventQueue) close() {
q.mu.Lock()
q.closed = true
q.mu.Unlock()
select {
case q.notify <- struct{}{}:
default:
}
}
// dequeue returns the next event in FIFO order, blocking until one is available.
// It reports ok=false only once the queue is closed AND fully drained, so a
// close never discards already-enqueued events.
func (q *agentEventQueue) dequeue() (AgentEvent, bool) {
for {
q.mu.Lock()
if len(q.items) > 0 {
event := q.items[0]
// Zero the vacated slot before advancing so the evicted event's
// maps/slices/pointer fields (tool-call payloads can be large)
// become collectable now, not only when the whole backing array is
// freed at stream shutdown.
q.items[0] = AgentEvent{}
q.items = q.items[1:]
q.mu.Unlock()
return event, true
}
if q.closed {
q.mu.Unlock()
return AgentEvent{}, false
}
q.mu.Unlock()
<-q.notify
}
}
// dispatchMCPRequest handles an incoming MCP request message, dispatches it to the handler,
// and writes the response back over the stream.
func (c *Client) dispatchMCPRequest(ctx context.Context, msg ws.Message, mcpHandler MCPHandler, writeMessage func([]byte) error) {
start := time.Now()
sessionID, pendingID := extractMCPRequestCorrelation(msg.Payload)
ctx, span := tracing.TraceMCPDispatch(ctx, msg.Action, msg.ID, c.executionID)
defer span.End()
c.logger.Debug("dispatching MCP request",
zap.String("request_id", msg.ID),
zap.String("action", msg.Action),
zap.String("session_id", sessionID),
zap.String("pending_id", pendingID))
resp, err := mcpHandler.Dispatch(ctx, &msg)
if err != nil {
c.logger.Error("MCP dispatch error",
zap.String("request_id", msg.ID),
zap.String("action", msg.Action),
zap.String("session_id", sessionID),
zap.String("pending_id", pendingID),
zap.Duration("duration", time.Since(start)),
zap.Error(err))
tracing.TraceMCPResponse(span, err)
resp, _ = ws.NewError(msg.ID, msg.Action, ws.ErrorCodeInternalError, err.Error(), nil)
} else {
c.logger.Debug("MCP request dispatched",
zap.String("request_id", msg.ID),
zap.String("action", msg.Action),
zap.String("session_id", sessionID),
zap.String("pending_id", pendingID),
zap.Bool("has_response", resp != nil),
zap.Duration("duration", time.Since(start)))
tracing.TraceMCPResponse(span, nil)
}
if resp != nil {
data, err := json.Marshal(resp)
if err != nil {
c.logger.Error("failed to marshal MCP response",
zap.String("request_id", msg.ID),
zap.String("action", msg.Action),
zap.String("session_id", sessionID),
zap.String("pending_id", pendingID),
zap.Error(err))
return
}
writeStarted := time.Now()
if err := writeMessage(data); err != nil {
c.logger.Warn("failed to write MCP response",
zap.String("request_id", msg.ID),
zap.String("action", msg.Action),
zap.String("session_id", sessionID),
zap.String("pending_id", pendingID),
zap.Int("response_bytes", len(data)),
zap.Duration("write_duration", time.Since(writeStarted)),
zap.Error(err))
return
}
c.logger.Debug("wrote MCP response to agent stream",
zap.String("request_id", msg.ID),
zap.String("action", msg.Action),
zap.String("session_id", sessionID),
zap.String("pending_id", pendingID),
zap.String("response_type", string(resp.Type)),
zap.Int("response_bytes", len(data)),
zap.Duration("write_duration", time.Since(writeStarted)),
zap.Duration("total_duration", time.Since(start)))
}
}
func extractMCPRequestCorrelation(payload json.RawMessage) (sessionID string, pendingID string) {
if len(payload) == 0 {
return "", ""
}
var payloadMap map[string]interface{}
if err := json.Unmarshal(payload, &payloadMap); err != nil {
return "", ""
}
if v, ok := payloadMap["session_id"].(string); ok {
sessionID = v
}
if v, ok := payloadMap["pending_id"].(string); ok {
pendingID = v
}
return sessionID, pendingID
}
// CloseUpdatesStream closes the agent events stream connection.
func (c *Client) CloseUpdatesStream() {
c.mu.Lock()
defer c.mu.Unlock()
if c.agentStreamConn != nil {
if err := c.agentStreamConn.Close(); err != nil {
c.logger.Debug("failed to close agent events stream", zap.Error(err))
}
c.agentStreamConn = nil
}
}
// CancelResponse is the response from the agentctl cancel endpoint.
type CancelResponse struct {
Success bool `json:"success"`
Error string `json:"error,omitempty"`
NotAcknowledged bool `json:"not_acknowledged,omitempty"`
}
// Cancel interrupts the current agent turn via the agent WebSocket stream.
func (c *Client) Cancel(ctx context.Context) error {
resp, err := c.sendStreamRequest(ctx, "agent.cancel", nil)
if err != nil {
return fmt.Errorf("cancel request failed: %w", err)
}
if resp.Type == ws.MessageTypeError {
var errPayload ws.ErrorPayload
if err := resp.ParsePayload(&errPayload); err != nil {
return fmt.Errorf("cancel failed: unable to parse error")
}
return fmt.Errorf("cancel failed: %s", errPayload.Message)
}
var result CancelResponse
if err := resp.ParsePayload(&result); err != nil {
return fmt.Errorf("failed to parse cancel response: %w", err)
}
if !result.Success {
if result.NotAcknowledged {
return fmt.Errorf("%w: %s", ErrTurnCancelNotAcknowledged, result.Error)
}
return fmt.Errorf("cancel failed: %s", result.Error)
}
return nil
}
// GetAgentStderr returns recent stderr lines from the agent process via the agent WebSocket stream.
func (c *Client) GetAgentStderr(ctx context.Context) ([]string, error) {
resp, err := c.sendStreamRequest(ctx, "agent.stderr", nil)
if err != nil {
return nil, fmt.Errorf("agent stderr request failed: %w", err)
}
if resp.Type == ws.MessageTypeError {
var errPayload ws.ErrorPayload
if err := resp.ParsePayload(&errPayload); err != nil {
return nil, fmt.Errorf("agent stderr failed: unable to parse error")
}
return nil, fmt.Errorf("agent stderr failed: %s", errPayload.Message)
}
var result struct {
Lines []string `json:"lines"`
}
if err := resp.ParsePayload(&result); err != nil {
return nil, fmt.Errorf("failed to parse agent stderr response: %w", err)
}
return result.Lines, nil
}
// RespondToPermission sends a response to a permission request via the agent WebSocket stream.
func (c *Client) RespondToPermission(ctx context.Context, pendingID, optionID string, cancelled bool) error {
payload := PermissionRespondRequest{
PendingID: pendingID,
OptionID: optionID,
Cancelled: cancelled,
}
resp, err := c.sendStreamRequest(ctx, "agent.permissions.respond", payload)
if err != nil {
return fmt.Errorf("permission response request failed: %w", err)
}
if resp.Type == ws.MessageTypeError {
var errPayload ws.ErrorPayload
if err := resp.ParsePayload(&errPayload); err != nil {
return fmt.Errorf("permission response failed: unable to parse error")
}
return fmt.Errorf("permission response failed: %s", errPayload.Message)
}
var result PermissionRespondResponse
if err := resp.ParsePayload(&result); err != nil {
return fmt.Errorf("failed to parse permission response: %w", err)
}
if !result.Success {
return fmt.Errorf("permission response failed: %s", result.Error)
}
return nil
}