package engine import ( "context" "fmt" "maps" ) // MachineState captures runtime workflow state for a task session. type MachineState struct { TaskID string SessionID string WorkflowID string CurrentStepID string SessionState string TaskDescription string IsPassthrough bool Data map[string]any } // ActionInput is provided to action callbacks. type ActionInput struct { Trigger Trigger State MachineState Step StepSpec Action Action } // ActionResult communicates side effects back to the engine. type ActionResult struct { DataPatch map[string]any } // ActionCallback executes side-effect actions. type ActionCallback interface { Execute(ctx context.Context, in ActionInput) (ActionResult, error) } // CallbackRegistry resolves callbacks for action kinds. type CallbackRegistry interface { Get(kind ActionKind) (ActionCallback, bool) } // TransitionStore abstracts persistence and transition commits. type TransitionStore interface { LoadState(ctx context.Context, taskID, sessionID string) (MachineState, error) LoadStep(ctx context.Context, workflowID, stepID string) (StepSpec, error) LoadNextStep(ctx context.Context, workflowID string, currentPosition int) (StepSpec, error) LoadPreviousStep(ctx context.Context, workflowID string, currentPosition int) (StepSpec, error) ApplyTransition(ctx context.Context, taskID, sessionID, fromStepID, toStepID string, trigger Trigger) error PersistData(ctx context.Context, sessionID string, data map[string]any) error IsOperationApplied(ctx context.Context, operationID string) (bool, error) MarkOperationApplied(ctx context.Context, operationID string) error } // HandleInput is the input envelope for handling a workflow trigger. type HandleInput struct { TaskID string SessionID string Trigger Trigger OperationID string EvaluateOnly bool // when true, skip ApplyTransition and PersistData; caller handles persistence // PreloadedState, when set, skips the LoadState call in the engine. // Use this to avoid redundant DB reads when the caller already loaded the session and task. PreloadedState *MachineState } // HandleResult summarizes engine work for a trigger. type HandleResult struct { Transitioned bool FromStepID string ToStepID string DataPatch map[string]any Idempotent bool } // Engine evaluates step actions and applies transitions. type Engine struct { store TransitionStore callbacks CallbackRegistry } // New creates a workflow engine. func New(store TransitionStore, callbacks CallbackRegistry) *Engine { return &Engine{store: store, callbacks: callbacks} } // HandleTrigger executes actions for the provided trigger. func (e *Engine) HandleTrigger(ctx context.Context, in HandleInput) (HandleResult, error) { if in.TaskID == "" || in.SessionID == "" { return HandleResult{}, fmt.Errorf("task_id and session_id are required") } idempotent, err := e.isOperationAlreadyApplied(ctx, in.OperationID) if err != nil { return HandleResult{}, err } if idempotent { return HandleResult{Idempotent: true}, nil } state, step, err := e.loadExecutionContext(ctx, in) if err != nil { return HandleResult{}, err } actions := step.Events[in.Trigger] if len(actions) == 0 { return HandleResult{}, e.markOperationApplied(ctx, in.OperationID) } result, err := e.processActions(ctx, in, state, step, actions) if err != nil { return HandleResult{}, err } return result, e.markOperationApplied(ctx, in.OperationID) } // processActions evaluates actions, persists data, and applies transitions. func (e *Engine) processActions( ctx context.Context, in HandleInput, state MachineState, step StepSpec, actions []Action, ) (HandleResult, error) { targetStepID, dataPatch, err := e.evaluateActions(ctx, in.Trigger, state, step, actions) if err != nil { return HandleResult{}, err } if len(dataPatch) > 0 && !in.EvaluateOnly { if err := e.store.PersistData(ctx, in.SessionID, dataPatch); err != nil { return HandleResult{}, err } } result := HandleResult{DataPatch: dataPatch} if targetStepID != "" && targetStepID != state.CurrentStepID { if !in.EvaluateOnly { if err := e.applyTransition(ctx, in, state, targetStepID); err != nil { return HandleResult{}, err } } result.Transitioned = true result.FromStepID = state.CurrentStepID result.ToStepID = targetStepID } return result, nil } func (e *Engine) isOperationAlreadyApplied(ctx context.Context, operationID string) (bool, error) { if operationID == "" { return false, nil } return e.store.IsOperationApplied(ctx, operationID) } func (e *Engine) markOperationApplied(ctx context.Context, operationID string) error { if operationID == "" { return nil } return e.store.MarkOperationApplied(ctx, operationID) } func (e *Engine) loadExecutionContext(ctx context.Context, in HandleInput) (MachineState, StepSpec, error) { var state MachineState if in.PreloadedState != nil { state = *in.PreloadedState } else { var err error state, err = e.store.LoadState(ctx, in.TaskID, in.SessionID) if err != nil { return MachineState{}, StepSpec{}, err } } step, err := e.store.LoadStep(ctx, state.WorkflowID, state.CurrentStepID) if err != nil { return MachineState{}, StepSpec{}, err } return state, step, nil } func (e *Engine) evaluateActions( ctx context.Context, trigger Trigger, state MachineState, step StepSpec, actions []Action, ) (string, map[string]any, error) { var targetStepID string dataPatch := map[string]any{} for _, action := range actions { if targetStepID == "" && isTransitionAction(action.Kind) && !action.RequiresApproval { resolvedTarget, err := e.resolveTransitionTarget(ctx, state, step, action) if err != nil { return "", nil, err } targetStepID = resolvedTarget continue } if err := e.executeCallback(ctx, trigger, state, step, action, dataPatch); err != nil { return "", nil, err } } return targetStepID, dataPatch, nil } func (e *Engine) applyTransition(ctx context.Context, in HandleInput, state MachineState, targetStepID string) error { return e.store.ApplyTransition(ctx, in.TaskID, in.SessionID, state.CurrentStepID, targetStepID, in.Trigger) } func (e *Engine) executeCallback( ctx context.Context, trigger Trigger, state MachineState, step StepSpec, action Action, dataPatch map[string]any, ) error { callback, ok := e.callbacks.Get(action.Kind) if !ok { return nil } res, err := callback.Execute(ctx, ActionInput{ Trigger: trigger, State: state, Step: step, Action: action, }) if err != nil { return err } maps.Copy(dataPatch, res.DataPatch) return nil } func (e *Engine) resolveTransitionTarget(ctx context.Context, state MachineState, step StepSpec, action Action) (string, error) { switch action.Kind { case ActionMoveToNext: next, err := e.store.LoadNextStep(ctx, state.WorkflowID, step.Position) if err != nil { return "", err } return next.ID, nil case ActionMoveToPrevious: prev, err := e.store.LoadPreviousStep(ctx, state.WorkflowID, step.Position) if err != nil { return "", err } return prev.ID, nil case ActionMoveToStep: if action.MoveToStep == nil || action.MoveToStep.StepID == "" { return "", fmt.Errorf("move_to_step missing target step_id") } return action.MoveToStep.StepID, nil default: return "", nil } } func isTransitionAction(kind ActionKind) bool { return kind == ActionMoveToNext || kind == ActionMoveToPrevious || kind == ActionMoveToStep }